Dec 10, 2006, 12:59 AM // 00:59
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#1
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Jungle Guide
Join Date: Dec 2006
Location: UK
Profession: W/
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Skill Unlocks PvP & PvE
Ok ,I suppose this might have been suggested before but instead of ressurecting a old thread, create a new one and hope someone reads it.
I suggest the skill unlocks in PvP get unlocked in pve like we do it in pvp.
for example, Johnny buys Mending in Droks and gets unlocked in pvp.
So same, If I used 1000 faction to unlock a skill, my pve characters would have it.
Either make this, or make skills cost 100g instead of 1000 , Its way too expensive, maybe for a player that plays cookie cutter builds but for people that like to experiment having to buy every single skill is way too expensive, specially with all the farming nerfed .
Well thanks, hope you guys like this idea
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Dec 10, 2006, 01:11 AM // 01:11
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#2
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Banned
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i agree with this and have my own opinion..i think after a skill is unlocked on an account it should be available to all characters, pvp or pve created on that account
i say this because from my point of view after making and spending millions of gold over 19 months im nearly broke and when i decide to make a new character for pve (up to like 35 made accross multiple accounts) i rly dont like having to farm 1k for a skill ive capped like 10 times already
Last edited by Grasping Darkness; Dec 10, 2006 at 01:16 AM // 01:16..
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Dec 10, 2006, 01:20 AM // 01:20
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#3
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Frost Gate Guardian
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Quote:
Originally Posted by Grasping Darkness
i agree with this and have my own opinion..i think after a skill is unlocked on an account it should be available to all characters, pvp or pve created on that account
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Yep, yep, yep. PvE players got the shaft the worst. It's great that they added 300 new skills to the game. What they didn't do is add a way for me to make 300 plat. In fact, they nerfed the methods of making that kind of cash.
To their credit however, the hero skill points help reduce the financial burnden somewhat. Even so, if my Assn likes Obsidian Flesh, I shouldn't have to spend another plat, take the time and go recap it, when my ele has already been down that path.
My 2 cents.
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Dec 10, 2006, 01:28 AM // 01:28
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#4
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Wilds Pathfinder
Join Date: Dec 2005
Profession: Mo/E
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On the other hand... A newly made character in pre-searing would know lots of skills already. This would rather imbalance the game a bit, and newbs will be even furter away from people doing the storyline for another time.
I'd say: Forget about the buying part. Isn't a skillpoint enough? We'd actually have a good reason to use scrolls then, cause we'd need the skillpoints. The skillpoint system is useless now, except for low-level characters, because most people have enough skillpoints, but the 1K is just disencouraging the buying of skills.
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Dec 10, 2006, 01:33 AM // 01:33
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#5
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Banned
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Quote:
Originally Posted by reetkever
On the other hand... A newly made character in pre-searing would know lots of skills already. This would rather imbalance the game a bit, and newbs will be even furter away from people doing the storyline for another time.
I'd say: Forget about the buying part. Isn't a skillpoint enough? We'd actually have a good reason to use scrolls then, cause we'd need the skillpoints. The skillpoint system is useless now, except for low-level characters, because most people have enough skillpoints, but the 1K is just disencouraging the buying of skills.
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ya man punishing shot in pre...after you learn it why have it denied? you have learned it..just punish shot those lvl 0 skales and like dog the bounty hunter tell them to go with christ bra ...lol idk :S
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Dec 10, 2006, 01:39 AM // 01:39
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#6
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Desert Nomad
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Unlocking for PvP unlocks in PvE is fine by me.
I like that it's a challenge to build up skills in PvE, though, so I wouldn't want to see the prices reduced/eliminated.
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Dec 10, 2006, 01:47 AM // 01:47
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#7
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Wilds Pathfinder
Join Date: Jun 2006
Profession: N/
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Quote:
Originally Posted by reetkever
On the other hand... A newly made character in pre-searing would know lots of skills already. This would rather imbalance the game a bit, and newbs will be even furter away from people doing the storyline for another time.
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On the other hand a newly made character in Nightfall gets a Hero with all available skills unlocked previously on that account available as I dont recall my newly made Dervish capping any elite skills yet Koss seems to have been pretty busy for a Level 2 Hero
So it's not exactly a balancing act if a Hero can have all the skills including Elites.
Just more of a Gold Sinking Act.
Last edited by Blackhawk; Dec 10, 2006 at 01:50 AM // 01:50..
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Dec 10, 2006, 01:50 AM // 01:50
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#8
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Desert Nomad
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I agree, but I'd suggest the solution is to change hero skill access rather than character skill access.
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Dec 10, 2006, 01:54 AM // 01:54
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#9
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Wilds Pathfinder
Join Date: Jun 2006
Profession: N/
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I think it's too much hard work for them to program a "Per Char" restriction, same as the "Variable Razah" business, and I wouldnt want to see it changed personally as it does make things easier especially with all the running about with fed-ex quests as it's handy being able to chain Charge! across 3 Heroes .
Last edited by Blackhawk; Dec 10, 2006 at 01:58 AM // 01:58..
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Dec 10, 2006, 01:57 AM // 01:57
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#10
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Desert Nomad
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Oh, I'm sure you're right and that's why they're doing it that way. Still, it bugs me enough that I'll never use a hero elite until they've actually gotten somewhere that they could acquire it.
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Dec 10, 2006, 01:59 AM // 01:59
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#11
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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The more and more ideas like this are entertained, the less and less the RPG concept in Guild Wars disappears.
Theres already such little character growth and development in this game, and thats via "learning" skills and you wanna take that away?
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Dec 10, 2006, 02:03 AM // 02:03
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#12
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Desert Nomad
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Quote:
Originally Posted by lyra_song
The more and more ideas like this are entertained, the less and less the RPG concept in Guild Wars disappears.
Theres already such little character growth and development in this game, and thats via "learning" skills and you wanna take that away?
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The lack of gradual skill roll out on repeated plays bugs me, too. I've been trying to propose a means where those of us that like gradually earning skills over the course of the game can still do so while those that want to experiment with builds from the outset can play their way too. So far the best I've come up with is this:
http://www.guildwarsguru.com/forum/s...php?t=10088386
but I'm open to suggestions. I get the sense that those of us that want to play the game in a more traditional RPG sense are in the minority, though.
Last edited by Vinraith; Dec 10, 2006 at 02:21 AM // 02:21..
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Dec 10, 2006, 03:44 AM // 03:44
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#13
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Jungle Guide
Join Date: Feb 2006
Location: Imagination Land
Guild: I Swear She Was Eighteen [Gwen]
Profession: W/
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Then it would seem 100g too expensive for skills, right now i get faction like crazy in ha with 400 per flawless victory, its way to simpole if u wanted a certain skill in pvp, in a brief explanation, 1 platinum is much more valued then 1k faction which it shoudnt be...
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Dec 10, 2006, 04:34 AM // 04:34
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#14
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Grotto Attendant
Join Date: Oct 2005
Location: Cedartown, Georgia
Profession: R/
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Quote:
I'd say: Forget about the buying part. Isn't a skillpoint enough? We'd actually have a good reason to use scrolls then, cause we'd need the skillpoints. The skillpoint system is useless now, except for low-level characters, because most people have enough skillpoints, but the 1K is just disencouraging the buying of skills.
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Actually Skill Points is what I DON'T have, my ranger has to farm a skill point at this point to buy a new skill lol. I have plenty of money for it.
Am I opposite the normal needs?
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Dec 10, 2006, 06:47 AM // 06:47
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#15
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Forge Runner
Join Date: Apr 2005
Profession: Mo/Me
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Quote:
Originally Posted by reetkever
On the other hand... A newly made character in pre-searing would know lots of skills already. This would rather imbalance the game a bit
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No it wouldn't. Those who would have all the skills in Presear already would breeze through the game easy as pie as it stands now also. Hence the balance is the same either way.
Idea in the original post has indeed been brought up before and it is indeed a great idea that should be implemented immediately. 1k per skill is completely ridiculous, especially when you have already bought that skill for other PVE characters.
Last edited by Navaros; Dec 10, 2006 at 06:51 AM // 06:51..
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Dec 10, 2006, 06:54 AM // 06:54
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#16
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Frost Gate Guardian
Join Date: Apr 2006
Profession: W/Mo
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skill point is so easy to get, I dont quest, I dont farm, and yet after buying all the skills for my NF ele just going down the list, I still have over 20 skill point left, All I can say.... Master Reward on easy mission ftw, the easy to get master reward is a pretty good way for getting skill points. Like that Nundu Bay, 2 min extra work of cleaning out 2 harbinger trash seem worth a good 2 skill point.
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Dec 10, 2006, 07:05 AM // 07:05
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#17
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Frost Gate Guardian
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Quote:
Originally Posted by Former Ruling
Actually Skill Points is what I DON'T have, my ranger has to farm a skill point at this point to buy a new skill lol. I have plenty of money for it.
Am I opposite the normal needs?
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Not alone - I usualy run out of points long before cash myself.
Skills should NOT be unlocked for PvE characters like that - it takes away from the leveling experiance for those of us that enjoy it. They should, however, be far cheaper in price to both help out new players, and annoy old players less.
I would say an 80% cost reduce for skills would be apropriate - 50g starting would become 10g, and 1k cap would become 200g. Sounds fair enough and easily atainable to me.
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Dec 10, 2006, 07:20 AM // 07:20
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#18
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Site Legend
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I'm not fond of this idea. The PvP aspect I don't care about but the PvE side is already too easy...
If they implement this then people might as well start the game with every skill and then only have to cap elites..
200g per skill is a joke. Anyone can make 1k just by questing and collecting all money drops/salvagable items etc
As for skill points if they are made easier to obtain then there is no reason to level once you hit 20.
__________________
Old Skool '05
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Dec 10, 2006, 07:41 AM // 07:41
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#19
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Academy Page
Join Date: Oct 2005
Guild: [SMS]
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Personally I would prefer if they make it so you have access to all unlocked skills for your secondary professions, but you still need to buy/cap all those for your primary.
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Dec 10, 2006, 11:38 AM // 11:38
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#20
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Desert Nomad
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/Not signed
Instead of giving "free skills", a system like the current hero skill trainers helps a lot more.
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